The Tomato Challenge
The Sims 3 Rules
The Sim:
Can only own:
The Lot:
Settings:
You can set the seasons to any length you like.
You can set aging any way you like – off, really long lifespan, it’s up to you.
Gameplay:
Score at the end of every week. 1 point for each simoleon you made that week, and 5 points for each skill point you acquired.
Who might like to play this?
It’s quite relationship-heavy gameplay, owing to the need to mooch things, so would suit someone who likes playing friendships as much as building. There’s a lot of spare time for your sim to build skills, so if you like skill building as well, this might appeal.
Who might like to build this?
Someone who likes making landscapes, as there’s no actual building at the start of the challenge! And someone who likes making single sims with a fortune to seek.
- Must have the Mooch trait.
- Can’t have Kleptomaniac.
Can only own:
- One tomato
- A bike which is their only form of transport other than walking or running. If they sell it, they have to go everywhere on foot until they can afford to buy another means of transport.
The Lot:
- Can’t have any building on it at all to start with. Not so much as a bus shelter.
- Can have: landscaping, trees, fences, rocks, flowers – BUT you can’t sell any of them (though you can move the plants around like you would in real life) or change the terrain heights.
- You can change the terrain paints, as that's what would happen if you were gardening.
- You can replace the fencing with new fencing, as long as the new fencing costs more that the old sells for, so you can put new fencing up to protect your plants from animals and so on.
Settings:
You can set the seasons to any length you like.
You can set aging any way you like – off, really long lifespan, it’s up to you.
Gameplay:
- All your sim has is one tomato, and this is their only source of income.
- Your sim can mooch food for as long as they like.
- Your sim can mooch money to cover bills when they come in UNTIL they have some income from their tomato. They can’t mooch money in advance of the bills coming in either.
- When your sim gets some seeds for learning how to garden, they have to be sold to set against the bills.
- Your sim can buy other things to plant, but not harvest them from other places or collect seeds in the wild.
- No job of any sort or career.
- No collecting and selling.
- No making money from art or music or anything like that. No tips.
- You can fish, to use the fish as fertilizer or food only. No selling it.
- Any gifts that come in the mail have to be kept: they can’t be sold. You can put them in your house when you've built one though!
- No asking anyone to move in or getting married until you have a house and furniture – bedroom, bathroom, kitchen, living room.
- However, there’s nothing to stop your sim getting pregnant if you want to add that twist to the story. And the offspring can help with the gardening when they’re old enough.
Score at the end of every week. 1 point for each simoleon you made that week, and 5 points for each skill point you acquired.
Who might like to play this?
It’s quite relationship-heavy gameplay, owing to the need to mooch things, so would suit someone who likes playing friendships as much as building. There’s a lot of spare time for your sim to build skills, so if you like skill building as well, this might appeal.
Who might like to build this?
Someone who likes making landscapes, as there’s no actual building at the start of the challenge! And someone who likes making single sims with a fortune to seek.